----------------
!!00_gfship_dsrebirth
Asset id: 3586057064387876334
> Dock to Gunship; Heals? False
  * Normal Door to Gunship/Dock to !!00_gfship_dsrebirth

----------------
Docking Bay 4
Asset id: 15740040421447045864
> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Docking Bay 4
  > Door to Docking Bay Access
      Trivial

> Door to Docking Bay Access; Heals? False; Spawn Point
  * Normal Door to Docking Bay Access/Door to Docking Bay 4
  > Door to Security Station
      Scan Visor

----------------
Save Station B
Asset id: 14403796150828511218
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Repair Bay Shaft
      Trivial

----------------
Flag Bridge
Asset id: 14348692121215628991
> Door to Aurora Access; Heals? False
  * Normal Door to Aurora Access/Door to Flag Bridge
  > Door to Lift Access
      After Norion Defense Cannon

> Door to Meeting Access; Heals? False
  * Normal Door to Meeting Access/Door to Flag Bridge
  > Door to Lift Access
      Trivial

> Door to Lift Access; Heals? False
  * Normal Door to Lift Access/Door to Flag Bridge
  > Door to Aurora Access
      After Norion Defense Cannon
  > Door to Meeting Access
      Trivial
  > Door to Flag Bridge Access
      Trivial

> Door to Flag Bridge Access; Heals? False; Spawn Point
  * Normal Door to Flag Bridge Access/Door to Flag Bridge
  > Door to Lift Access
      Trivial

----------------
Lab Access
Asset id: 9427699631074225391
> Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Normal Door to Xenoresearch Lab/Door to Lab Access
  > Event - Pirate Attack
      Trivial

> Event - Pirate Attack; Heals? False
  * Event Lab Access Pirate Attack
  > Door to Xenoresearch Lab
      Trivial

----------------
Port Observation Deck
Asset id: 4548320739784543479
> Door to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Door to Port Observation Deck
  > Door to Flag Bridge Access
      Trivial

> Door to Flag Bridge Access; Heals? False; Spawn Point
  * Normal Door to Flag Bridge Access/Door to Port Observation Deck
  > Door to Xenoresearch Lab
      Trivial

----------------
Xenoresearch Lab
Asset id: 1240494628458491366
> Door to Lab Access; Heals? False
  * Normal Door to Lab Access/Door to Xenoresearch Lab
  > Door to Port Observation Deck
      Trivial
  > Morph Ball Door to Ventilation Shaft
      Morph Ball and After Lab Access Pirate Attack

> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Xenoresearch Lab
  > Door to Lab Access
      Trivial

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Disposal Chamber

----------------
Security Station
Asset id: 13907983853126891218
> Door to Docking Bay 4; Heals? False; Spawn Point
  * Normal Door to Docking Bay 4/Door to Security Station
  > Door to Security Access
      Trivial

> Door to Security Access; Heals? False
  * Normal Door to Security Access/Door to Security Station
  > Door to Docking Bay 4
      Trivial

----------------
Aurora Access
Asset id: 17930423943250813827
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Aurora Access
  > Door to Aurora Chamber
      Trivial

> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Access
  > Door to Flag Bridge
      Trivial

----------------
Repair Bay Shaft
Asset id: 11421266353153196460
> Door to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Door to Repair Bay Shaft
  > Door to Save Station B
      Trivial

> Door to Save Station B; Heals? False
  * Normal Door to Save Station B/Door to Repair Bay Shaft
  > Door to Docking Bay 5
      Trivial

> Door to Repair Bay A; Heals? False; Spawn Point
  * Normal Door to Repair Bay A/Door to Repair Bay Shaft
  > Door to Save Station B
      Trivial

----------------
Flag Bridge Access
Asset id: 7060956319399124858
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Flag Bridge Access
  > Door to Command Lift A
      Before Ready Room Briefing
  > Door to Port Observation Deck
      After Ready Room Briefing

> Door to Command Lift A; Heals? False
  * Normal Door to Command Lift A/Door to Flag Bridge Access
  > Door to Flag Bridge
      Trivial

> Door to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Door to Flag Bridge Access
  > Door to Flag Bridge
      Trivial

----------------
Command Lift A
Asset id: 14223261248779109721
> Door to Flag Bridge Access; Heals? False
  * Normal Door to Flag Bridge Access/Door to Command Lift A
  > Door to Security Access
      Trivial

> Door to Security Access; Heals? False; Spawn Point
  * Normal Door to Security Access/Door to Command Lift A
  > Door to Flag Bridge Access
      Trivial

----------------
Security Access
Asset id: 9455349673417098581
> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Access
  > Door to Command Lift A
      Trivial

> Door to Command Lift A; Heals? False
  * Normal Door to Command Lift A/Door to Security Access
  > Door to Security Station
      Trivial

----------------
Lift Access
Asset id: 373237702897908369
> Door to Flag Bridge; Heals? False
  * Normal Door to Flag Bridge/Door to Lift Access
  > Door to Command Lift B
      After Norion Defense Cannon
  > Save Station
      Any of the following:
          Charge Beam or Missile
          Morph Ball Bomb and Morph Ball

> Door to Command Lift B; Heals? False
  * Normal Door to Command Lift B/Door to Lift Access
  > Door to Flag Bridge
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Flag Bridge
      Any of the following:
          Charge Beam or Missile
          Morph Ball Bomb and Morph Ball

----------------
Command Lift B
Asset id: 1845155541927532448
> Door to Gunnery Station; Heals? False; Spawn Point
  * Normal Door to Gunnery Station/Door to Command Lift B
  > Door to Lift Access
      Trivial

> Door to Lift Access; Heals? False
  * Normal Door to Lift Access/Door to Command Lift B
  > Door to Gunnery Station
      Trivial

----------------
Ready Room
Asset id: 14604797390173513666
> Door to Meeting Access; Heals? False; Spawn Point
  * Normal Door to Meeting Access/Door to Ready Room
  > Event - Briefing
      Trivial

> Event - Briefing; Heals? False
  * Event Ready Room Briefing
  > Door to Meeting Access
      Trivial

----------------
Gunnery Station
Asset id: 4701238246970930238
> Door to Command Lift B; Heals? False
  * Normal Door to Command Lift B/Door to Gunnery Station
  > Door to MedLab Delta
      Trivial

> Door to MedLab Delta; Heals? False; Spawn Point
  * Normal Door to MedLab Delta/Door to Gunnery Station
  > Door to Command Lift B
      Trivial

----------------
MedLab Delta
Asset id: 975168564662458837
> Door to Gunnery Station; Heals? False
  * Normal Door to Gunnery Station/Door to MedLab Delta
  > Pickup (Phazon Enhancement Device)
      Trivial

> Pickup (Phazon Enhancement Device); Heals? False; Spawn Point
  * Pickup 0; Major Location? True
  > Door to Gunnery Station
      Energy Tank

----------------
Disposal Chamber
Asset id: 659263668515774583
> Dock to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Dock to Disposal Chamber

> Morph Ball Door to Ventilation Shaft; Heals? False; Spawn Point
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Disposal Chamber
  > Dock to Repair Bay A
      Morph Ball Bomb and Scan Visor and Morph Ball

----------------
Ventilation Shaft
Asset id: 9908630587780032110
> Morph Ball Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Morph Ball Door to Xenoresearch Lab/Morph Ball Door to Ventilation Shaft
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball

> Morph Ball Door to Disposal Chamber; Heals? False
  * Morph Ball Door to Disposal Chamber/Morph Ball Door to Ventilation Shaft

> Pickup (Energy Tank); Heals? False
  * Pickup 1; Major Location? True
  > Morph Ball Door to Disposal Chamber
      Morph Ball

----------------
Docking Bay Access
Asset id: 10500207601768265995
> Door to Docking Bay 4; Heals? False
  * Normal Door to Docking Bay 4/Door to Docking Bay Access
  > Door to Docking Bay 5
      Trivial

> Door to Docking Bay 5; Heals? False; Spawn Point
  * Normal Door to Docking Bay 5/Door to Docking Bay Access
  > Door to Docking Bay 4
      Any of the following:
          Charge Beam
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)

----------------
Munitions Storage
Asset id: 7486162873388959747
> Door to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Door to Munitions Storage
  > Pickup (Missile Launcher)
      Trivial

> Pickup (Missile Launcher); Heals? False
  * Pickup 2; Major Location? True
  > Door to Repair Bay A
      Trivial

----------------
Gunship
Asset id: 15628730931753443250
> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Gunship

> Dock to !!00_gfship_dsrebirth; Heals? False; Spawn Point
  * Normal Door to !!00_gfship_dsrebirth/Dock to Gunship
  > Dock to Docking Bay 5
      Trivial

----------------
Repair Bay A
Asset id: 16233775155696881050
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Repair Bay A
  > Dock to Disposal Chamber
      Trivial

> Door to Munitions Storage; Heals? False
  * Normal Door to Munitions Storage/Door to Repair Bay A
  > Dock to Disposal Chamber
      Trivial

> Dock to Disposal Chamber; Heals? False; Spawn Point
  * Normal Door to Disposal Chamber/Dock to Repair Bay A
  > Door to Repair Bay Shaft
      Any of the following:
          Missile
          Knowledge (Beginner) and Enter Hypermode
  > Door to Munitions Storage
      Any of the following:
          Space Jump Boots
          Morph Ball and Bomb/Spring Space Jump (Advanced)

----------------
Meeting Access
Asset id: 8779228940472058493
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Meeting Access
  > Door to Ready Room
      Trivial

> Door to Ready Room; Heals? False
  * Normal Door to Ready Room/Door to Meeting Access
  > Door to Flag Bridge
      Trivial

----------------
Docking Bay 5
Asset id: 5834535855679580949
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Docking Bay 5
  > Event - Berserker Lord
      After Ready Room Briefing

> Door to Docking Bay Access; Heals? False
  * Normal Door to Docking Bay Access/Door to Docking Bay 5
  > Dock to Gunship
      Trivial

> Dock to Gunship; Heals? True; Spawn Point
  * Normal Door to Gunship/Dock to Docking Bay 5
  > Door to Docking Bay Access
      Trivial

> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Docking Bay 5
  > Dock to Gunship
      Trivial

> Event - Berserker Lord; Heals? False
  * Event Berserker Lord (Olympus)
  > Dock to Gunship
      Trivial

----------------
Aurora Chamber
Asset id: 14583031681898448395
> Door to Aurora Access; Heals? False; Spawn Point
  * Normal Door to Aurora Access/Door to Aurora Chamber
  > Dock to Docking Bay 5
      Trivial

> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Aurora Chamber

