----------------
Docking Bay 5
Asset id: 15622764306970326849
> Door to Hangar A Access; Heals? False
  * Normal Door to Hangar A Access/Door to Docking Bay 5
  > Samus Ship
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 11; Major Location? False
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Hangar A Access
      After Docking Bay 5 Gate
  > Pickup (Energy Cell)
      Trivial
  > Event - Docking Bay 5 Gate
      Energy Cells Total

> Event - Docking Bay 5 Gate; Heals? False
  * Event Docking Bay 5 Gate
  > Samus Ship
      Trivial

----------------
Hangar A Access
Asset id: 5398996635579069682
> Door to Docking Bay 5; Heals? False; Spawn Point
  * Normal Door to Docking Bay 5/Door to Hangar A Access
  > Door to Repair Bay
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Repair Bay; Heals? False
  * Normal Door to Repair Bay/Door to Hangar A Access
  > Door to Docking Bay 5
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Repair Bay
Asset id: 10896162079835248148
> Door to Hangar A Access; Heals? False; Spawn Point
  * Normal Door to Hangar A Access/Door to Repair Bay
  > Door to Stairwell
      Any of the following:
          Charge Beam or Missile or Enter Hypermode or Use Screw Attack (Space Jump)
          All of the following:
              Morph Ball
              Morph Ball Bomb or Boost Ball
  > Door to Security Station
      Space Jump Boots

> Door to Stairwell; Heals? False
  * Normal Door to Stairwell/Door to Repair Bay
  > Door to Hangar A Access
      Trivial

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Repair Bay
  > Door to Hangar A Access
      Trivial

----------------
Junction A
Asset id: 7652878551953536007
> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Junction A
  > Door to Munitions Locker
      Trivial

> Door to Munitions Locker; Heals? False
  * Normal Door to Munitions Locker/Door to Junction A
  > Door to Port Observation Deck
      Trivial
  > Door to Aurora Access
      Trivial

> Door to Aurora Access; Heals? False
  * Nova Door to Aurora Access/Door to Junction A
  > Door to Munitions Locker
      Trivial

----------------
Security Access
Asset id: 2123213449889105147
> Door to MedLab Alpha; Heals? False
  * Normal Door to MedLab Alpha/Door to Security Access
  > Door to Security Station
      Trivial

> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Access
  > Door to MedLab Alpha
      Trivial
  > Door to Auxiliary Lift
      Trivial

> Door to Auxiliary Lift; Heals? False
  * Normal Door to Auxiliary Lift/Door to Security Access
  > Door to Security Station
      Trivial

> Morph Ball Door to MedLab Alpha; Heals? False
  * Morph Ball Door to MedLab Alpha/Morph Ball Door to Security Access
  > Door to Security Station
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Any of the following:
                      Boost Ball
                      Hyper Ball and Enter Hypermode

----------------
Aurora Chamber
Asset id: 6410596230384865511
> Door to Aurora Access; Heals? False; Spawn Point
  * Normal Door to Aurora Access/Door to Aurora Chamber
  > Door to Control Room Access
      All of the following:
          Space Jump Boots
          Any of the following:
              After Metroid Hatcher (Valhalla)
              Terminal Fall Abuse (Beginner) and Use Screw Attack (Space Jump)
              All of the following:
                  Morph Ball and Bomb/Spring Space Jump (Advanced) and Terminal Fall Abuse (Advanced)
                  Morph Ball Bomb or Boost Ball
  > Event - Metroid Hatcher
      All of the following:
          Charge Beam or Missile
          Any of the following:
              Grapple Lasso
              All of the following:
                  Nova Beam
                  X-Ray Visor or Invisible Objects (Intermediate)
          Any of the following:
              Energy Cells Total ≥ 9
              All of the following:
                  Enabled Skipping Energy Cells
                  Any of the following:
                      Energy Cells Total ≥ 5 and Before Xenoresearch Lab Tunnel Opened and Before Stairwell Ramps
                      All of the following:
                          Energy Cells Total ≥ 7
                          Before Xenoresearch Lab Tunnel Opened or Before Stairwell Ramps

> Door to Control Room Access; Heals? False
  * Normal Door to Control Room Access/Door to Aurora Chamber
  > Door to Aurora Access
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Valhalla)
  > Door to Aurora Access
      Trivial

----------------
Stairwell
Asset id: 7569990525320728426
> Door to Weapons Cache; Heals? False
  * Normal Door to Weapons Cache/Door to Stairwell
  > Door to Repair Bay
      Trivial

> Door to Repair Bay; Heals? False; Spawn Point
  * Normal Door to Repair Bay/Door to Stairwell
  > Door to Weapons Cache
      All of the following:
          Space Jump Boots
          Any of the following:
              After Stairwell Ramps
              All of the following:
                  Morph Ball
                  Any of the following:
                      Bomb/Spring Space Jump (Beginner)
                      Screw Attack and Slope Jump (Beginner)
  > Event - Stairwell Ramps
      All of the following:
          Plasma Beam
          Any of the following:
              Energy Cells Total ≥ 9
              All of the following:
                  Enabled Skipping Energy Cells
                  Any of the following:
                      Energy Cells Total ≥ 3 and Before Metroid Hatcher (Valhalla) and Before Xenoresearch Lab Tunnel Opened and Before Auxiliary Lift Elevator and Before Port Observation Deck Door Lock
                      Energy Cells Total ≥ 4 and Before Metroid Hatcher (Valhalla) and Before Xenoresearch Lab Tunnel Opened and Before Port Observation Deck Door Lock
                      Energy Cells Total ≥ 5 and Before Metroid Hatcher (Valhalla) and Before Xenoresearch Lab Tunnel Opened
                      Energy Cells Total ≥ 6 and Before Metroid Hatcher (Valhalla) and Before Port Observation Deck Door Lock
                      All of the following:
                          Energy Cells Total ≥ 7
                          Before Metroid Hatcher (Valhalla) or Before Xenoresearch Lab Tunnel Opened

> Event - Stairwell Ramps; Heals? False
  * Event Stairwell Ramps
  > Door to Repair Bay
      Trivial

----------------
Weapons Cache
Asset id: 13634659891990625058
> Door to Stairwell; Heals? False; Spawn Point
  * Normal Door to Stairwell/Door to Weapons Cache
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 12; Major Location? False
  > Door to Stairwell
      Trivial

----------------
Munitions Locker
Asset id: 7265233133801437908
> Door to Junction A; Heals? False; Spawn Point
  * Normal Door to Junction A/Door to Munitions Locker
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 13; Major Location? False
  > Door to Junction A
      Trivial

----------------
Xenoresearch Lab
Asset id: 6078741217337776665
> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Xenoresearch Lab
  > Inner Area
      Missile

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Xenoresearch Lab
  > Inner Area
      Morph Ball and After Xenoresearch Lab Tunnel Opened

> Event - Tunnel Opened; Heals? False
  * Event Xenoresearch Lab Tunnel Opened
  > Inner Area
      Trivial

> Inner Area; Heals? False
  > Door to Port Observation Deck
      Missile and Space Jump Boots
  > Morph Ball Door to Ventilation Shaft
      Morph Ball and After Xenoresearch Lab Tunnel Opened
  > Event - Tunnel Opened
      All of the following:
          Grapple Lasso
          Any of the following:
              Energy Cells Total ≥ 9
              All of the following:
                  Enabled Skipping Energy Cells
                  Any of the following:
                      Energy Cells Total ≥ 4 and Before Metroid Hatcher (Valhalla) and Before Stairwell Ramps and Before Port Observation Deck Door Lock
                      Energy Cells Total ≥ 5 and Before Metroid Hatcher (Valhalla) and Before Stairwell Ramps
                      All of the following:
                          Before Metroid Hatcher (Valhalla) or Before Stairwell Ramps
                          Any of the following:
                              Energy Cells Total ≥ 7
                              Energy Cells Total ≥ 6 and Before Port Observation Deck Door Lock

----------------
Ventilation Shaft
Asset id: 2774000464172079912
> Morph Ball Door to MedLab Alpha; Heals? False
  * Morph Ball Door to MedLab Alpha/Morph Ball Door to Ventilation Shaft

> Morph Ball Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Morph Ball Door to Xenoresearch Lab/Morph Ball Door to Ventilation Shaft
  > Morph Ball Door to MedLab Alpha
      Morph Ball

----------------
MedLab Alpha
Asset id: 4052690289582601366
> Morph Ball Door to Security Access; Heals? False
  * Morph Ball Door to Security Access/Morph Ball Door to MedLab Alpha
  > Pickup (Ship Missile Expansion)
      Morph Ball Bomb and Morph Ball

> Door to Security Access; Heals? False; Spawn Point
  * Morph Ball Door to Security Access/Door to MedLab Alpha
  > Pickup (Missile Expansion)
      Missile ≥ 3 and Grapple Lasso and Morph Ball

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to MedLab Alpha
  > Pickup (Ship Missile Expansion)
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 14; Major Location? False
  > Door to Security Access
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 15; Major Location? False
  > Morph Ball Door to Security Access
      Morph Ball Bomb and Morph Ball
  > Morph Ball Door to Ventilation Shaft
      Morph Ball

----------------
Security Station
Asset id: 7055596259548820837
> Door to Security Access; Heals? False
  * Normal Door to Security Access/Door to Security Station
  > Door to Repair Bay
      All of the following:
          Morph Ball
          Any of the following:
              Charge Beam or Missile ≥ 2 or Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Screw Attack or Boost Ball

> Door to Repair Bay; Heals? False; Spawn Point
  * Normal Door to Repair Bay/Door to Security Station
  > Door to Security Access
      All of the following:
          Morph Ball
          Any of the following:
              Charge Beam or Missile ≥ 2 or Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Screw Attack or Boost Ball

----------------
Auxiliary Lift
Asset id: 17479488334200413695
> Door to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Door to Auxiliary Lift
  > Door to Security Access
      After Auxiliary Lift Elevator
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Security Access; Heals? False; Spawn Point
  * Normal Door to Security Access/Door to Auxiliary Lift
  > Door to Port Observation Deck
      After Auxiliary Lift Elevator
  > Event - Activate Elevator
      All of the following:
          Grapple Lasso
          Any of the following:
              Energy Cells Total ≥ 4
              Energy Cells Total ≥ 2 and Before Stairwell Ramps and Enabled Skipping Energy Cells

> Pickup (Missile Expansion); Heals? False
  * Pickup 16; Major Location? False
  > Door to Port Observation Deck
      Trivial

> Event - Activate Elevator; Heals? False
  * Event Auxiliary Lift Elevator
  > Door to Security Access
      Trivial

----------------
Aurora Access
Asset id: 1129937930833845921
> Door to Junction A; Heals? False; Spawn Point
  * Nova Door to Junction A/Door to Aurora Access
  > Door to Aurora Chamber
      Trivial

> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Access
  > Door to Junction A
      Trivial

----------------
Control Room
Asset id: 1605782415930376157
> Door to Control Room Access; Heals? False; Spawn Point
  * Normal Door to Control Room Access/Door to Control Room
  > Event - Valhalla Leviathan Code
      X-Ray Visor and Use Grapple Voltage (Lasso and Voltage)

> Event - Valhalla Leviathan Code; Heals? False
  * Event Valhalla Levithan Code
  > Door to Control Room Access
      Trivial

----------------
Port Observation Deck
Asset id: 13201618045565515280
> Door to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Door to Port Observation Deck
  > Room Center
      After Port Observation Deck Seeker Wall

> Door to Junction A; Heals? False
  * Normal Door to Junction A/Door to Port Observation Deck
  > Room Center
      Trivial

> Door to Auxiliary Lift; Heals? False
  * Normal Door to Auxiliary Lift/Door to Port Observation Deck
  > Room Center
      Morph Ball

> Event - Energy Cell Door Lock; Heals? False
  * Event Port Observation Deck Door Lock
  > Room Center
      Trivial

> Event - Seeker Wall; Heals? False
  * Event Port Observation Deck Seeker Wall
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Xenoresearch Lab
      After Port Observation Deck Seeker Wall
  > Door to Junction A
      After Port Observation Deck Door Lock
  > Door to Auxiliary Lift
      Morph Ball
  > Event - Energy Cell Door Lock
      Any of the following:
          Energy Cells Total ≥ 7
          All of the following:
              Enabled Skipping Energy Cells
              Any of the following:
                  Energy Cells Total ≥ 3 and Before Xenoresearch Lab Tunnel Opened and Before Stairwell Ramps
                  All of the following:
                      Energy Cells Total ≥ 5
                      Before Xenoresearch Lab Tunnel Opened or Before Stairwell Ramps
  > Event - Seeker Wall
      Missile ≥ 4 and Seeker Missile

----------------
Control Room Access
Asset id: 16574561510686353296
> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Control Room Access
  > Door to Control Room
      Trivial

> Door to Control Room; Heals? False; Spawn Point
  * Normal Door to Control Room/Door to Control Room Access
  > Door to Aurora Chamber
      Trivial

