----------------
Skytram East
Asset id: 10057915363412886881
> Door to Concourse Access A; Heals? False
  * Normal Door to Concourse Access A/Door to Skytram East
  > Skytram to Skytown - Skytram West
      Trivial

> Skytram to Skytown - Skytram West; Heals? False; Spawn Point
  * Teleporter to SkyTown, Elysia - Main - Skytram West
  > Door to Concourse Access A
      Trivial

----------------
Concourse Access A
Asset id: 8693205715557281915
> Door to Concourse; Heals? False
  * Normal Door to Concourse/Door to Concourse Access A
  > Door to Skytram East
      Morph Ball

> Door to Skytram East; Heals? False; Spawn Point
  * Normal Door to Skytram East/Door to Concourse Access A
  > Door to Concourse
      Morph Ball

----------------
Concourse
Asset id: 1701256524990864906
> Door to Concourse Ventilation; Heals? False
  * Normal Door to Concourse Ventilation/Door to Concourse
  > 2nd Floor
      Any of the following:
          Charge Beam or Missile ≥ 2
          Knowledge (Beginner) and Use Screw Attack (No Space Jump)

> Door to Piston Hall; Heals? False
  * Normal Door to Piston Hall/Door to Concourse
  > Basement
      Trivial

> Door to Concourse Access A; Heals? False; Spawn Point
  * Normal Door to Concourse Access A/Door to Concourse
  > 2nd Floor
      Any of the following:
          Charge Beam or Missile ≥ 3
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Basement
      After Concourse Basement Elevator

> Door to Concourse Access B; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Concourse Access B/Door to Concourse
  > Pickup (Missile Expansion)
      Morph Ball
  > 2nd Floor
      Morph Ball
  > Event - Bomb Part 2
      Missile ≥ 4 and Seeker Missile and After Turbine Chamber Bomb Part 1 and Use Ship Grapple (Command Visor and Ship Grapple)
  > Event - Top Elevator
      Missile ≥ 4 and Seeker Missile

> Door to Maintenance Shaft CC; Heals? False
  * Plasma Door to Maintenance Shaft CC/Door to Concourse
  > Basement
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 67; Major Location? False
  > Door to Concourse Access B
      Morph Ball

> 2nd Floor; Heals? False
  > Door to Concourse Ventilation
      Any of the following:
          Charge Beam or Missile ≥ 2
          Knowledge (Beginner) and Use Screw Attack (No Space Jump)
  > Door to Concourse Access A
      Trivial
  > Door to Concourse Access B
      Any of the following:
          After Concourse Top Elevator
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  Screw Attack and Bomb/Spring Space Jump (Intermediate)
                  Boost Ball and Bomb/Spring Space Jump (Advanced)

> Basement; Heals? False
  > Door to Piston Hall
      Trivial
  > Door to Concourse Access A
      After Concourse Basement Elevator
  > Door to Maintenance Shaft CC
      Trivial
  > Event - Basement Elevator
      Plasma Beam

> Event - Bomb Part 2; Heals? False
  * Event Concourse Bomb Part 2
  > Door to Concourse Access B
      Trivial

> Event - Basement Elevator; Heals? False
  * Event Concourse Basement Elevator
  > Basement
      Trivial

> Event - Top Elevator; Heals? False
  * Event Concourse Top Elevator
  > Door to Concourse Access B
      Trivial

----------------
Maintenance Shaft CC
Asset id: 13843289676906838650
> Door to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Door to Maintenance Shaft CC
  > Door to Concourse
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump Boots
              Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Concourse; Heals? False; Spawn Point
  * Plasma Door to Concourse/Door to Maintenance Shaft CC
  > Door to Zipline Station Delta
      All of the following:
          Morph Ball
          Space Jump Boots or Bomb/Spring Space Jump (Intermediate)

----------------
Piston Hall
Asset id: 8621618277057489308
> Door to Turbine Access; Heals? False; Spawn Point
  * Normal Door to Turbine Access/Door to Piston Hall
  > Door to Concourse
      Screw Attack at Z-Axis (Advanced) and Use Screw Attack (No Space Jump)
  > Lower Ledge (Turbine Access Side)
      Trivial

> Door to Concourse; Heals? False
  * Normal Door to Concourse/Door to Piston Hall
  > Upper Ledge (Concourse Side)
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Lower Ledge (Turbine Access Side); Heals? False
  > Door to Turbine Access
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Upper Ledge (Concourse Side)
      Any of the following:
          Standable Terrain (Intermediate) or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots
              Any of the following:
                  Standable Terrain (Beginner)
                  Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Upper Ledge (Concourse Side); Heals? False
  > Door to Concourse
      Trivial
  > Lower Ledge (Turbine Access Side)
      Any of the following:
          Standable Terrain (Intermediate) or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots
              Any of the following:
                  Standable Terrain (Beginner)
                  Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

----------------
Concourse Access B
Asset id: 2885109498150538605
> Door to Concourse; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Concourse/Door to Concourse Access B
  > Door to Zipline Station Delta
      Trivial

> Door to Zipline Station Delta; Heals? False; Spawn Point
  * Normal Door to Zipline Station Delta/Door to Concourse Access B
  > Door to Concourse
      Trivial

----------------
Zipline Station Delta
Asset id: 13160313838438792806
> Door to Maintenance Shaft CC; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft CC/Door to Zipline Station Delta
  > Door to Transit Tube A
      Use Screw Attack (Space Jump)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Concourse Access B; Heals? False
  * Normal Door to Concourse Access B/Door to Zipline Station Delta
  > Door to Maintenance Shaft CC
      Trivial
  > Door to Transit Tube B
      Grapple Swing
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Transit Tube A; Heals? False
  * Normal Door to Transit Tube A/Door to Zipline Station Delta
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Transit Tube B; Heals? False
  * Normal Door to Transit Tube B/Door to Zipline Station Delta
  > Door to Concourse Access B
      Grapple Swing
  > Door to Transit Tube A
      Trivial
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Out of Bounds; Heals? False
  > Door to Concourse Access B
      Trivial
  > Door to Transit Tube B
      Trivial

----------------
Transit Tube B
Asset id: 17121574684390295437
> Door to Research Pod Lift; Heals? False; Spawn Point
  * Normal Door to Research Pod Lift/Door to Transit Tube B
  > Door to Zipline Station Delta
      Trivial

> Door to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Door to Transit Tube B
  > Door to Research Pod Lift
      Trivial

----------------
Transit Tube A
Asset id: 15869626092358203793
> Door to Research Pod Lift; Heals? False
  * Normal Door to Research Pod Lift/Door to Transit Tube A
  > Door to Save Station C
      Trivial

> Door to Zipline Station Delta; Heals? False; Spawn Point
  * Normal Door to Zipline Station Delta/Door to Transit Tube A
  > Door to Save Station C
      Trivial

> Door to Save Station C; Heals? False
  * Plasma Door to Save Station C/Door to Transit Tube A
  > Door to Research Pod Lift
      Trivial
  > Door to Zipline Station Delta
      Trivial

----------------
Research Pod Lift
Asset id: 10215168138186768572
> Door to Xenoresearch A Lift; Heals? False
  * Normal Door to Xenoresearch A Lift/Door to Research Pod Lift
  > Door to Transit Tube B
      After Research Pod Lift Seeker Door
  > Door to Transit Tube A
      Trivial
  > Event - Seeker Elevator
      Missile ≥ 5 and Seeker Missile

> Door to Transit Tube B; Heals? False
  * Normal Door to Transit Tube B/Door to Research Pod Lift
  > Door to Xenoresearch A Lift
      After Research Pod Lift Seeker Door
  > Event - Seeker Elevator
      Missile ≥ 5 and Seeker Missile

> Door to Transit Tube A; Heals? False; Spawn Point
  * Normal Door to Transit Tube A/Door to Research Pod Lift
  > Door to Xenoresearch A Lift
      Trivial

> Event - Seeker Elevator; Heals? False
  * Event Research Pod Lift Seeker Door
  > Door to Xenoresearch A Lift
      Trivial

----------------
Save Station C
Asset id: 11329003787389696749
> Door to Transit Tube A; Heals? False
  * Plasma Door to Transit Tube A/Door to Save Station C
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Transit Tube A
      Trivial

----------------
Xenoresearch A Lift
Asset id: 9772683067190669679
> Door to Research Pod Lift; Heals? False; Spawn Point
  * Normal Door to Research Pod Lift/Door to Xenoresearch A Lift
  > Door to Xenoresearch A
      Trivial

> Door to Xenoresearch A; Heals? False
  * Normal Door to Xenoresearch A/Door to Xenoresearch A Lift
  > Door to Research Pod Lift
      Trivial
  > Pickup (Energy Tank)
      All of the following:
          After Xenoresearch Power Outage
          Any of the following:
              Charge Beam or Missile
              Knowledge (Beginner) and Use Screw Attack (No Space Jump)

> Pickup (Energy Tank); Heals? False
  * Pickup 68; Major Location? False
  > Door to Xenoresearch A
      Trivial

----------------
Xenoresearch A
Asset id: 1041714618950868912
> Door to Xenoresearch A Lift; Heals? False; Spawn Point
  * Normal Door to Xenoresearch A Lift/Door to Xenoresearch A
  > Door to Xenoresearch B Lift
      Any of the following:
          After Xenoresearch A Seeker Gate
          Morph Ball and Boost Ball and Before Xenoresearch Power Outage

> Door to Xenoresearch B Lift; Heals? False
  * Normal Door to Xenoresearch B Lift/Door to Xenoresearch A
  > Door to Xenoresearch A Lift
      After Xenoresearch A Seeker Gate
  > Event - Seeker Gate
      Missile ≥ 5 and Seeker Missile

> Event - Seeker Gate; Heals? False
  * Event Xenoresearch A Seeker Gate
  > Door to Xenoresearch B Lift
      Trivial

----------------
Xenoresearch B Lift
Asset id: 4184180050467657910
> Door to Xenoresearch B; Heals? False
  * Normal Door to Xenoresearch B/Door to Xenoresearch B Lift
  > Door to Xenoresearch A
      Trivial

> Door to Xenoresearch A; Heals? False; Spawn Point
  * Normal Door to Xenoresearch A/Door to Xenoresearch B Lift
  > Door to Xenoresearch B
      Trivial

----------------
Xenoresearch B
Asset id: 17636479515754825573
> Door to Xenoresearch B Lift; Heals? False; Spawn Point
  * Normal Door to Xenoresearch B Lift/Door to Xenoresearch B
  > Power Outage Room
      Morph Ball Bomb and Morph Ball

> Pickup (Seeker Missile); Heals? False
  * Pickup 69; Major Location? True
  > Power Outage Room
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 70; Major Location? False
  > Power Outage Room
      Trivial

> Event - Xenoresearch Power Outage; Heals? False
  * Event Xenoresearch Power Outage
  > Pickup (Energy Cell)
      Trivial

> Event - Seeker Gates; Heals? False
  * Event Xenoresearch B Seeker Gate
  > Power Outage Room
      Trivial

> Power Outage Room; Heals? False
  > Door to Xenoresearch B Lift
      After Xenoresearch B Seeker Gate
  > Pickup (Seeker Missile)
      Any of the following:
          Charge Beam or Missile
          Knowledge (Beginner) and Use Screw Attack (No Space Jump)
  > Event - Xenoresearch Power Outage
      Grapple Lasso
  > Event - Seeker Gates
      Missile ≥ 5 and Seeker Missile

----------------
Concourse Ventilation
Asset id: 8316677848927658449
> Door to Concourse; Heals? False; Spawn Point
  * Normal Door to Concourse/Door to Concourse Ventilation
  > Door to Maintenance Shaft OB
      After Concourse Ventilation Floors
  > Event - SA Floors
      Morph Ball Bomb and Morph Ball

> Door to Maintenance Shaft OB; Heals? False
  * Normal Door to Maintenance Shaft OB/Door to Concourse Ventilation
  > Door to Concourse
      After Concourse Ventilation Floors and Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 71; Major Location? False
  > Door to Maintenance Shaft OB
      Trivial

> Event - SA Floors; Heals? False
  * Event Concourse Ventilation Floors
  > Door to Maintenance Shaft OB
      Trivial

----------------
Turbine Access
Asset id: 16872292803832969215
> Door to Piston Hall; Heals? False
  * Normal Door to Piston Hall/Door to Turbine Access
  > Door to Turbine Chamber
      Trivial

> Door to Turbine Chamber; Heals? False; Spawn Point
  * Normal Door to Turbine Chamber/Door to Turbine Access
  > Door to Piston Hall
      Trivial

----------------
Turbine Chamber
Asset id: 8211108078275787776
> Door to Maintenance Shaft TR; Heals? False
  * Normal Door to Maintenance Shaft TR/Door to Turbine Chamber
  > Bottom of Turbine
      All of the following:
          Any of the following:
              Charge Beam or Missile ≥ 2
              All of the following:
                  Knowledge (Beginner)
                  Enter Hypermode or Use Screw Attack (Space Jump)
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Turbine Access; Heals? False
  * Normal Door to Turbine Access/Door to Turbine Chamber

> Door to Broken Lift (Bottom); Heals? False
  * Normal Door to Broken Lift/Door to Turbine Chamber (Bottom)
  > Bottom of Turbine
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)

> Door to Broken Lift (Top); Heals? False; Spawn Point
  * Normal Door to Broken Lift/Door to Turbine Chamber (Top)
  > Event - Berserker Lord
      Trivial
  > Top Level
      After Berserker Lord (Elysia)

> Bottom of Turbine; Heals? False
  > Door to Maintenance Shaft TR
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)
  > Door to Broken Lift (Bottom)
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)
  > Top Level
      All of the following:
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Intermediate) and Standable Terrain (Intermediate) and Terminal Fall Abuse (Intermediate)
          Screw Attack or Before Turbine Chamber Bomb Part 1

> Event - Berserker Lord; Heals? False
  * Event Berserker Lord (Elysia)
  > Top Level
      Trivial

> Event - Bomb Part 1; Heals? False
  * Event Turbine Chamber Bomb Part 1
  > Top Level
      Trivial

> Top Level; Heals? False
  > Door to Turbine Access
      Morph Ball and After Turbine Chamber Bomb Part 1
  > Door to Broken Lift (Top)
      After Turbine Chamber Disable Barrier
  > Event - Berserker Lord
      Trivial
  > Event - Bomb Part 1
      All of the following:
          Morph Ball and Boost Ball and Use Ship Grapple (Command Visor and Ship Grapple)
          After Berserker Lord (Elysia) or NTSC
  > Event - Disable Barrier
      Morph Ball and After Turbine Chamber Bomb Part 1

> Event - Disable Barrier; Heals? False
  * Event Turbine Chamber Disable Barrier
  > Door to Turbine Access
      Trivial

----------------
Broken Lift
Asset id: 16286467201365456700
> Door to Botanica; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Botanica/Door to Broken Lift
  > Door to Turbine Chamber (Top)
      Trivial

> Door to Turbine Chamber (Bottom); Heals? False
  * Normal Door to Turbine Chamber/Door to Broken Lift (Bottom)
  > Door to Gearworks
      Trivial

> Door to Gearworks; Heals? False; Spawn Point
  * Normal Door to Gearworks/Door to Broken Lift
  > Door to Turbine Chamber (Bottom)
      Trivial

> Door to Turbine Chamber (Top); Heals? False
  * Normal Door to Turbine Chamber/Door to Broken Lift (Top)
  > Door to Botanica
      Trivial

----------------
Maintenance Shaft TR
Asset id: 13655572749071457883
> Door to Turbine Chamber; Heals? False; Spawn Point
  * Normal Door to Turbine Chamber/Door to Maintenance Shaft TR
  > Door to Skybridge Athene
      Any of the following:
          Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced)

> Door to Skybridge Athene; Heals? False
  * Normal Door to Skybridge Athene/Door to Maintenance Shaft TR
  > Door to Turbine Chamber
      Any of the following:
          Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced)

----------------
Gearworks
Asset id: 6708692299270885612
> Door to Observatory Lift; Heals? False; Spawn Point
  * Normal Door to Observatory Lift/Door to Gearworks
  > Door to Broken Lift
      Use Screw Attack (Space Jump)

> Door to Broken Lift; Heals? False
  * Normal Door to Broken Lift/Door to Gearworks
  > Door to Observatory Lift
      Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      All of the following:
          Space Jump Boots and Morph Ball and After SkyTown Federation Landing Site Unlocked
          Any of the following:
              Screw Attack
              Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Pickup (Missile Expansion); Heals? False
  * Pickup 72; Major Location? False
  > Door to Broken Lift
      Trivial

----------------
Maintenance Shaft OB
Asset id: 14035871129371894746
> Door to Chozo Observatory; Heals? False
  * Normal Door to Chozo Observatory/Door to Maintenance Shaft OB
  > Door to Concourse Ventilation
      Grapple Swing or Use Screw Attack (Space Jump)

> Door to Concourse Ventilation; Heals? False; Spawn Point
  * Normal Door to Concourse Ventilation/Door to Maintenance Shaft OB
  > Door to Chozo Observatory
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Observatory Lift
Asset id: 17446010042417855180
> Door to Gearworks; Heals? False
  * Normal Door to Gearworks/Door to Observatory Lift
  > Door to Chozo Observatory
      Trivial

> Door to Chozo Observatory; Heals? False; Spawn Point
  * Normal Door to Chozo Observatory/Door to Observatory Lift
  > Door to Gearworks
      Plasma Beam

----------------
Chozo Observatory
Asset id: 2455573103578253675
> Door to Maintenance Shaft OB; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft OB/Door to Chozo Observatory
  > Door to Observatory Lift
      Trivial
  > Door to Botanica
      Any of the following:
          All of the following:
              After Chozo Observatory Pillar
              Any of the following:
                  Space Jump Boots
                  Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced)
          Bomb/Spring Space Jump (Beginner) and Use Screw Attack (Space Jump)
  > Event - Raise Pillar
      Plasma Beam and Morph Ball Bomb and Morph Ball and Use Ship Grapple (Command Visor and Ship Grapple)
  > Event - Map Data
      All of the following:
          Nova Beam and After Chozo Observatory Pillar
          X-Ray Visor or Invisible Objects (Beginner)

> Door to Observatory Lift; Heals? False
  * Normal Door to Observatory Lift/Door to Chozo Observatory
  > Door to Maintenance Shaft OB
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Botanica; Heals? False
  * Plasma Door to Botanica/Door to Chozo Observatory
  > Door to Maintenance Shaft OB
      Trivial

> Event - Raise Pillar; Heals? False
  * Event Chozo Observatory Pillar
  > Door to Observatory Lift
      Trivial

> Event - Map Data; Heals? False
  * Event Chozo Observatory Map Data
  > Door to Maintenance Shaft OB
      Space Jump Boots

----------------
Skybridge Athene
Asset id: 6980760045410434875
> Door to Landing Access; Heals? False
  * Normal Door to Landing Access/Door to Skybridge Athene
  > Door to Maintenance Shaft TR
      Trivial

> Door to Maintenance Shaft TR; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft TR/Door to Skybridge Athene
  > Door to Landing Access
      Trivial

----------------
Landing Access
Asset id: 8187685317574681178
> Door to Skybridge Athene; Heals? False
  * Normal Door to Skybridge Athene/Door to Landing Access
  > Door to SkyTown Federation Landing Site
      Use Screw Attack (Space Jump)

> Door to SkyTown Federation Landing Site; Heals? False; Spawn Point
  * Normal Door to SkyTown Federation Landing Site/Door to Landing Access
  > Door to Skybridge Athene
      Use Screw Attack (Space Jump)

----------------
SkyTown Federation Landing Site
Asset id: 18200553231954089224
> Door to Landing Access; Heals? False
  * Normal Door to Landing Access/Door to SkyTown Federation Landing Site
  > Samus Ship
      After SkyTown Federation Landing Site Unlocked
  > Event - Landing Site Unlocked
      Morph Ball Bomb and Morph Ball

> Pickup (Ship Grapple); Heals? False
  * Pickup 73; Major Location? True
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After SkyTown Federation Landing Site Unlocked)
  > Door to Landing Access
      Trivial
  > Pickup (Ship Grapple)
      Trivial

> Event - Landing Site Unlocked; Heals? False
  * Event SkyTown Federation Landing Site Unlocked
  > Door to Landing Access
      Trivial

----------------
Botanica
Asset id: 8254796686876375149
> Door to Chozo Observatory; Heals? False; Spawn Point
  * Plasma Door to Chozo Observatory/Door to Botanica
  > Door to Save Station B
      Trivial
  > Middle Level
      Any of the following:
          All of the following:
              Grapple Lasso
              Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)

> Door to Broken Lift; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Broken Lift/Door to Botanica
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)
  > Middle Level
      Trivial

> Door to Save Station B; Heals? False
  * Normal Door to Save Station B/Door to Botanica
  > Door to Chozo Observatory
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 74; Major Location? False
  > Door to Broken Lift
      Use Screw Attack (Space Jump)
  > Middle Level
      Trivial

> Middle Level; Heals? False
  > Door to Chozo Observatory
      Trivial
  > Door to Broken Lift
      Any of the following:
          All of the following:
              Grapple Lasso
              Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Pickup (Missile Expansion)
      Any of the following:
          All of the following:
              Use Screw Attack (Space Jump)
              Slope Jump (Beginner) or Bomb/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

----------------
Save Station B
Asset id: 1028106178435366911
> Door to Botanica; Heals? False
  * Normal Door to Botanica/Door to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Botanica
      Trivial

