Using the Visualizer

Prev: Part 2: Installation

PyMFCAD includes a browser-based visualizer for inspecting and validating devices. You will use it throughout the tutorial to confirm geometry, labeling, ports, and routing.

Step 1 — Launch the visualizer

From your project directory, run:

pymfcad

Or, if using uv:

uv run pymfcad

This command starts a local web server. If the page does not open automatically, go to http://127.0.0.1:8000/ in your browser. To stop the server, press Enter in the terminal where it is running.


Step 2 — Load Settings dialog (first screen)

When the visualizer opens, you will see the Load Settings dialog. This controls what data is loaded and how the preview is prepared.

Load settings dialog

At a high level, this dialog lets you:

  • Load settings from model and/or from seperate settings file
  • Control what settings are loaded into the scene from each file
  • Load Selected settings

When finish, the settings dialog can be closed with the Close button, or by clicking off the pane.


Step 3 — General layout overview

The visualizer layout is organized around four main regions:

  • Toolbar (bottom center) — common actions like snapshots and camera controls
  • View cube (top right) — tool for quick orientation allowing snaping to faces, edges, or corners
  • Model selector (top right) — visibility and category controls for models and overlays
  • Auto Reload button (bottom right) — enables or disables auto reloading of models

Layout overview


Step 4 — Keyboard and mouse controls

The visualizer supports two control styles: Orbit and Trackball (selectable in Settings → Camera). Common controls:

  • F11 — toggle fullscreen in the browser.
  • Double‑click the model — sets the camera target to the clicked surface (raycast to visible geometry).

Orbit controls

  • Mouse
    • Right‑click drag — orbit
    • Left‑click drag — pan
    • Scroll wheel / middle mouse — zoom
    • Hold Shift or Ctrl to swap orbit ↔ pan behavior
  • Keyboard
    • Arrow keys — rotate
    • Arrow keys + Shift or Ctrl — pan

Trackball controls

  • Mouse
    • Right‑click drag — orbit
    • Left‑click drag — pan
    • Hold A to orbit, S to zoom, D to pan
  • Keyboard
    • Arrow keys + A — orbit
    • Arrow keys + S — zoom (Up/Down) and roll (Left/Right)
    • Arrow keys + D — pan

Step 5 — Model selector (overview)

The Model Selector controls visibility for the main geometry and overlays. Each group has a master toggle (e.g., Device) and may have more sub-toggles for specific content.

Model selector

Device

  • Device — final bulk-minus-void geometry, used for export and slicing

Device toggle

Device only

Bounding box

  • Bounding Box — black outline of the device bounds

Bounding box toggle

Bounding box only

Unconnected ports

  • Unconnected Ports — helper overlay showing unconnected port size, position, and type (green: IN, red: OUT, blue: IN/OUT)

Ports toggle

Ports only

Bulk

  • Bulk — all bulk shapes before void subtraction

Bulk toggle

Bulk only

Voids

  • Voids — all void shapes

Voids toggle

Voids only

  • Fluidic Subcategory — only voids labeled with fluidic for focused inspection

Fluidic toggle

Fluidic only

Regional settings overlays

  • Regional — visual overlays for regional settings (not part of final geometry)

Regional toggle

Regional only


Step 6 — Toolbar (overview)

The Toolbar is divided into two sections: Camera Controls and Tools.

Toolbar

Camera controls

  • Home — returns the camera to the home position and clears any selected saved camera position or animation frame (advanced topic).
  • Add saved camera position — adds a new saved position. When a saved position is clicked, the camera moves to that viewpoint.

Saved camera positions

  • The active saved position can be updated with the current camera view by clicking the Update Camera button.

Update camera position

Tools

  • Documentation — opens the local version of this site.
  • Snapshot — captures an image of the current view.
  • Animation — advanced topic (covered later in Extra 7: Advanced Visualizer Topics).
  • Settings — opens the settings panels.

Step 7 — Settings panels (advanced topic)

The visualizer includes detailed settings panels for rendering and navigation. These are covered in Extra 7: Advanced Visualizer Topics:

  • General settings
  • Appearance settings
  • Camera settings
  • Light settings

Quick checks before moving on

  • You can open the Load Settings dialog and load a preview.
  • You can identify the overview, toolbar, view cube, model selector, and reload controls.
  • You understand the purpose of each model selector group.

With this overview, you should be ready to begin designing your own devices.

Next: Part 4: Creating Your First Component