Colour - HDRI - Bibliography
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Bibliography
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-   Adobe Systems. (2012). Camera to XYZ (D50) Transform. In Digital Negative (DNG) Specification (p. 81).
-   Adobe Systems. (2012). Digital Negative (DNG) Specification, 1–101.
-   Adobe Systems. (2012). Translating Camera Neutral Coordinates to White Balance xy Coordinates. In Digital Negative (DNG) Specification (pp. 80–81).
-   Adobe Systems. (2012). Translating White Balance xy Coordinates to Camera Neutral Coordinates. In Digital Negative (DNG) Specification (p. 80).
-   Adobe Systems. (2015). Adobe DNG SDK 1.4. Retrieved from http://download.adobe.com/pub/adobe/dng/dng_sdk_1_4.zip
-   Banterle, F., & Benedetti, L. (2014). PICCANTE: An Open and Portable Library for HDR Imaging.
-   Banterle, F., Artusi, A., Debattista, K., & Chalmers, A. (2011). 2.1.1 Generating HDR Content by Combining Multiple Exposures. Advanced High Dynamic Range Imaging. A K Peters/CRC Press. ISBN:978-1568817194
-   Banterle, F., Artusi, A., Debattista, K., & Chalmers, A. (2011). 3.2.1 Simple Mapping Methods. In Advanced High Dynamic Range Imaging (pp. 38–41). A K Peters/CRC Press. ISBN:978-1568817194
-   Coffin, D. (2015). dcraw. Retrieved from https://www.cybercom.net/~dcoffin/dcraw/
-   Debevec, P., & Malik, J. (1997). Recovering High Dynamic Range Radiance Maps from Photographs, (August), 1–10. doi:10.1145/258734.258884
-   Grossberg, M. D., & Nayar, S. K. (2003). Determining the camera response from images: What is knowable? IEEE Transactions on Pattern Analysis and Machine Intelligence, 25(11), 1455–1467. doi:10.1109/TPAMI.2003.1240119
-   Habble, J. (2010). Filmic Tonemapping Operators. Retrieved March 15, 2015, from http://filmicgames.com/archives/75
-   Habble, J. (2010). Uncharted 2: HDR Lighting. Retrieved March 15, 2015, from http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting
-   Lagarde, S., Lachambre, S., & Jover, C. (2016). An Artist-Friendly Workflow for Panoramic HDRI. Retrieved from http://blog.selfshadow.com/publications/s2016-shading-course/unity/s2016_pbs_unity_hdri_notes.pdf
-   McGuffog, S. (2012). Hue Twists in DNG Camera Profiles. Retrieved October 29, 2016, from http://dcptool.sourceforge.net/Hue%20Twists.html
-   Reinhard, E., & Devlin, K. (2005). Dynamic range reduction inspired by photoreceptor physiology. IEEE Transactions on Visualization and Computer Graphics, 11(1), 13–24. doi:10.1109/TVCG.2005.9
-   Schlick, C. (1994). Quantization Techniques for Visualization of High Dynamic Range Pictures. Proceedings of the Fifth Eurographics Workshop on Rendering, (Section 5), 7–18.
-   Tumblin, J., Hodgins, J. K., & Guenter, B. K. (1999). Two methods for display of high contrast images. ACM Transactions on Graphics. doi:10.1145/300776.300783
-   Viriyothai, K., & Debevec, P. (2009). Variance minimization light probe sampling. SIGGRAPH’09: Posters, (Egsr), 60558. doi:10.1145/1599301.1599393
-   Wikipedia. (n.d.). EV as a measure of luminance and illuminance. Retrieved November 14, 2015, from https://en.wikipedia.org/wiki/Exposure_value#EV_as_a_measure_of_luminance_and_illuminance
-   Wikipedia. (n.d.). Tonemapping - Purpose and methods. Retrieved March 15, 2015, from http://en.wikipedia.org/wiki/Tone_mapping#Purpose_and_methods

About
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| **Colour - HDRI** by Colour Developers
| Copyright © 2015-2017 – Colour Developers – `colour-science@googlegroups.com <colour-science@googlegroups.com>`_
| This software is released under terms of New BSD License: http://opensource.org/licenses/BSD-3-Clause
| `http://github.com/colour-science/colour-hdri <http://github.com/colour-science/colour-hdri>`_
