
out vec4 sk_FragColor;
uniform vec4 colorGreen;
vec4 main() {
    for (int _13_x = 0;_13_x < 1; ++_13_x) {
    }
    int _15_i = 123;
    do {
    } while (_15_i-- > 0);
    int _17_i = 123;
    while (_17_i-- > 0) {
    }
    return colorGreen;
}
