OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_Clockwise %sk_FragColor
OpExecutionMode %_entrypoint_v OriginUpperLeft
OpName %sk_Clockwise "sk_Clockwise"
OpName %sk_FragColor "sk_FragColor"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "colorGreen"
OpName %_entrypoint_v "_entrypoint_v"
OpName %main "main"
OpName %u1 "u1"
OpName %u2 "u2"
OpName %u3 "u3"
OpName %u4 "u4"
OpName %u5 "u5"
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %u5 RelaxedPrecision
OpDecorate %43 RelaxedPrecision
OpDecorate %48 RelaxedPrecision
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%_UniformBuffer = OpTypeStruct %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float_0 = OpConstant %float 0
%v2float = OpTypeVector %float 2
%19 = OpConstantComposite %v2float %float_0 %float_0
%_ptr_Function_v2float = OpTypePointer Function %v2float
%23 = OpTypeFunction %v4float %_ptr_Function_v2float
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%uint_305441741 = OpConstant %uint 305441741
%uint_2147483646 = OpConstant %uint 2147483646
%uint_4294967294 = OpConstant %uint 4294967294
%uint_65534 = OpConstant %uint 65534
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_entrypoint_v = OpFunction %void None %15
%16 = OpLabel
%20 = OpVariable %_ptr_Function_v2float Function
OpStore %20 %19
%22 = OpFunctionCall %v4float %main %20
OpStore %sk_FragColor %22
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %23
%24 = OpFunctionParameter %_ptr_Function_v2float
%25 = OpLabel
%u1 = OpVariable %_ptr_Function_uint Function
%u2 = OpVariable %_ptr_Function_uint Function
%u3 = OpVariable %_ptr_Function_uint Function
%u4 = OpVariable %_ptr_Function_uint Function
%u5 = OpVariable %_ptr_Function_uint Function
OpStore %u1 %uint_0
%31 = OpIAdd %uint %uint_0 %uint_1
OpStore %u1 %31
OpStore %u2 %uint_305441741
%34 = OpIAdd %uint %uint_305441741 %uint_1
OpStore %u2 %34
OpStore %u3 %uint_2147483646
%37 = OpIAdd %uint %uint_2147483646 %uint_1
OpStore %u3 %37
OpStore %u4 %uint_4294967294
%40 = OpIAdd %uint %uint_4294967294 %uint_1
OpStore %u4 %40
OpStore %u5 %uint_65534
%43 = OpIAdd %uint %uint_65534 %uint_1
OpStore %u5 %43
%44 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%48 = OpLoad %v4float %44
OpReturnValue %48
OpFunctionEnd
