
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform float unknownInput;
vec4 main() {
    float x = 1.0;
    float y = 2.0;
    int z = 3;
    x = (x - x) + ((y * x) * x) * (y - x);
    y = (x / y) / x;
    z = (((z / 2) % 3 << 4) >> 2) << 1;
    x += 12.0;
    x -= 12.0;
    x *= (y /= 10.0);
    z |= 0;
    z &= -1;
    z ^= 0;
    z >>= 2;
    z <<= 4;
    z %= 5;
    x = 6.0;
    y = 6.0;
    z = 6;
    return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;
}
