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# Tourney management

Tourney management

This is the core window of the application and is composed of four panels.

On the left there’s the competitors one, where you can register new players, withdraw existing ones or rearrange them in teams if season’s players per team is bigger than 1 (first round only).

On the right there’s the ranking panel, where you can see the current ranking. .. , possibly grouped by nationality.

At the bottom there’s the first round view that let you alter the random combination generated for the first round.

The remaining space in the middle is dedicated to the matches.

The three panels on the borders can be minimized, thus maximizing the space for the matches. In particular, the one on the left and the one at the bottom are mainly used only just before and just after the first round is created.

Competitors panel

## Competitors

This panel is used mainly at the start of a new tourney, to compose the group of participating players. Using drag&drop you can either insert new players or rearrange them in teams, as shown in the figure: you can drag single players from one team to another, or add new players picking them from the players window. The add... button brings up that window, showing only players not yet associated with the tourney.

Note

It is possible to add new players at any time, even when the tournament has already started and some matches has been played: even if this is not allowed in official tourneys, in amateur events it may happen that a player is late, or that one person of the public asks to enter the game. In such case, the new player gets zero points and is positioned at the end of the current ranking.

Adjusted teams

You can see that there is a new completed team (with a green background); one team is not complete because it has only one player: this has no effect on the succeding operations (it can be played without problems) although it would be quite strange; another team will be deleted (red background) because its only player has been removed.

Hint

Players may be removed from the panel by dragging them and dropping over any empty space (the scrollbar, when the panel is full): the icon associated to the drag operation will reflect the case.

Important

It’s not possible to change the composition of a team once the first round has been played, for obvious reasons.

Warning

Although the interface allows to accumulate multiple changes to be committed in one single transaction, when you need to rearrange the composition of several teams, moving players around, it is recommended that you apply and confirm a single change at a time, to avoid incurring in possible integrity errors.

Withdraw confirmation

A competitor may be withdrew by double-clicking it and confirming the action: this means that he won’t participate to further games. He will show up in the ranking, though.

Teams

From the application point of view, the number of players that compose a single competitor does not make any difference. Each game involves two distinct competitors, no matter how many players are grouped in each one, each group represent a single entity.

When organizing a teamed championship, beware that any team is determined by the people assigned to it and by their ordering: the team John and Paul is different from the one composed of Paul and John, that is the same guys but in different order! This is where the duplicate tourney action is very useful.

Note

The nationality of a team is determined by that of its first player, so order matters: be sure to drag in players in the right sequence.

## First round

Once the registration has been completed, the next step is to generate the first round of the tournament, that will be done taking into account the current rate of each player if the tourney is linked to a particular rating, otherwise by randomly pairing the competitors.

First round recombination

The tournament secretary may decide that the random combination generated by the application for the first round is not adeguate and some manual intervention is required. In this window, enabled only before the first round is actually played, you can drag&drop competitors around, swapping them as desired.

Even the association of matches with the carrom boards is random, for the first round. From the second on `SoL` tries to give a different board for each round to a given player, following ranking order. This guarantees that top players will preferably play on different low-numbered boards, while weaker ones will use high-numbered boards, possibly repeatedly, in particular when the number of players (and thus the number of tables) is very low.

Deletion of rounds

## Matches

The middle panel is where most of the activity happens: here you iteratively create next round, insert its results and compute the new ranking. The buttons on the left side of the grid let you review the results of any played round: also the ranking panel gets reloaded to show the corresponding state.

Of course, only the last round is editable, that is, you cannot alter previous rounds results. If something went wrong and you need to rectify any previous score, you must delete the last round (or even more than one, should that make any sense at all), make the change and regenerate the new round.

Hint

To insert the results of each round you may follow two distinct strategies:

1. order the scorecards by board number and the insert the scores of each one: in this case you can use the `TAB` key that moves the focus to the next field;
2. when you have many boards (and thus the manual sort would be very tedious), you can “jump” directly to the result of a particular board by simply entering the board number: the focus will be moved to the right row and the score of the first competitor will be activated for editing.

### Final round

In major events it is possible to play one additional round to determine the top two (or four) positions of the ranking.

SoL historically did not allow to insert the results of these final matches and the only way to track their outcome was by manually adjusting the final prizes of the tournament. Version 3.1 implemented a proper handling of them: the finals field on the tourney controls the new behaviour.

When it is set to either `1` or `2`, an explicit Final round button appears in the menu: it generates the final round with one match between the top two competitors in the ranking and, if the field is set to `2`, another one between the third and the fourth competitors, where the final scores can be eventually entered. When the Final kind of the tourney is set to `Best of three matches`, up to three additional rounds may be generated with the usual Next turn button in the menu.

As soon as the final rounds are completed, the prize-giving operation is automatically performed and the tournament ends.

## Ranking

Whenever you change and commit the results of the last round the ranking is automatically recomputed and shown here. The prize column is usually hidden until prize giving.

Hint

By double-clicking on a competitor the matches panel focuses on him showing only his matches. You can see any other player details by double-clicking on another name. The match panel returns to the usual view either by double-clicking the same player a second time, or when a new round is created.

Once the Prize-giving is done, the prize column becomes editable, either to manually force the prizes, or to swap top players after the final.

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