Metadata-Version: 1.1
Name: svgbatch
Version: 0.1.7
Summary: Loads SVG files into pyglet Batch objects for OpenGL rendering.
Home-page: http://code.google.com/p/svgload/
Author: Jonathan Hartley
Author-email: tartley@tartley.com
License: BSD
Description: svgbatch
        --------
        
        The latest version of this documentation is online at `http://pypi.python.org/pypi/svgbatch`__
        
        __ http://pypi.python.org/pypi/svgbatch
        
        SvgBatch is a pure Python package to load `SVG`__ vector graphic files, and
        convert them into `pyglet`__ Batch objects, for OpenGL rendering.
        
        __ http://www.w3.org/TR/SVG11
        __ http://www.pyglet.org
        
        The polygons from the SVG file are tessellated using `GLU functions`__, and
        used to create a `pyglet Batch object`__ of indexed vertex arrays of
        GL_TRIANGLES. The Batch will aggregate all paths from an SVG file into a single
        OpenGL primitive for rendering. Each path is also exposed in its untessellated
        form, so the application could use them for things other than rendering, for
        example collision detection.
        
        __ http://www.glprogramming.com/red/chapter11.html
        __ http://www.pyglet.org/doc/api/pyglet.graphics.Batch-class.html
        
        Currently only a subset of SVG is handled - paths forming closed polygons,
        filled with solid color. Each path may comprise multiple loops (disjoint areas
        or holes), but must be made up from straight line edges. Arcs, beziers,
        gradient fills and other SVG entities such as rectangles or text are not
        currently handled.
        
        Dependencies
        ------------
        
        Only tested on Windows, but should be cross-platform. Only tested on Python 2.5 and 2.6. Requires the fabulous `pyglet`__.
        
        __ http://www.pyglet.org
        
        
        Status
        ------
        
        Nominally complete, and works with some simple SVG files that were generated by
        `Inkscape`__, but has not yet been used in earnest.
        
        __ http://www.inkscape.org
        
        
        Download
        --------
        
        You can install *svgbatch* to your *site-packages* directory, making it
        available for import by any Python programs on your computer. The automated way
        to do this is to install setuptools, then use the command-line::
        
        easy_install svgbatch
        
        The manual way to do the same thing is to download the source distribution
        from the bottom of `the project PyPI page`__ and install manually, using the command-line::
        
        python setup.py install
        
        __ http://pypi.python.org/pypi/svgbatch
        
        Alternatively, the *svgbatch* package from the above source distribution can
        be copied directly into your own project, which might be useful if you intend
        to modify it.
        
        Finally, to get the very latest (possibly broken) version, you might want to
        check it out from `Subversion on Google Code`__.
        
        __ http://code.google.com/p/svgload/source/checkout
        
        
        Usage
        -----
        
        Very straightforward::
        
        svg = SvgBatch('data/logo.svg')
        batch = svg.create_batch()
        
        ``create_batch()`` returns a pyglet Batch object, which can be rendered in
        a pyglet program using ``batch.draw()`` (see `demo.py`__.)
        
        __ http://code.google.com/p/svgload/source/browse/trunk/svgbatch/demo.py
        
        Your application can access the untessellated geometry of each path, indexed
        by id, using::
        
        path = svg.path_by_id['pathid']
        
        where ``pathid`` is the string ID of the path tag in the SVG file. A path's ID
        can be set from within Inkscape by editing its object properties. The returned
        Path object has the following attributes:
        
        * ``id``: string, copied from the svg tag's id attribute
        * ``color``: triple of unsigned bytes, (r, g, b)
        * ``loops``: a list of loops. A loop is a list of vertices representing a
        closed polygonal boundary (which may be convex.) A vertex is a pair of
        floats or ints.
        * ``bounds``: an object which provides the path's axis-aligned extents, as
        ``xmin``, ``xmax``, ``ymin`` and ``ymax``.
        * ``offset(x, y)``: adds the given offset to all vertices in the path
        
        
        Known Issues
        ------------
        
        * It generally chokes on real-world SVG files other than the small ones I'm
        saving from Inkscape, due to unhandled SVG entities such as rectangles or
        text. Avoid this by just using closed, straight-edged paths filled with
        plain color.
        * I've only tested it on Windows. My lappy graphics chipset doesn't work for
        OpenGL stuff on Ubuntu since Jaunty. Thanks ATI.
        
        
        Plans
        -----
        
        See TODO.txt__
        
        __ http://code.google.com/p/svgload/source/browse/trunk/docs/TODO.txt
        
        
        Acknowledgements
        ----------------
        
        Many thanks to Martin O'Leary of supereffective.org__, whose Squirtle__ module
        formed a major inspiration for this project, and in particular for his
        sublime tesselation code, which I have copied wholesale under the terms of the
        BSD.
        
        __ http://www.supereffective.org
        __ http://www.supereffective.org/pages/Squirtle-SVG-Library
        
        
        This project's tests use a slightly-modified embedded copy of `voidspace's
        superbly useful mock library`__.
        
        __ http://www.voidspace.org.uk/python/mock
        
        
        
Platform: UNKNOWN
Provides: svgbatch
